Make sure mode is set to RGB, so that material is not affected, And that the ZAdd and ZSub buttons are unselected, so as not to continue sculpting whilst painting.Ĭhoose your brush stroke style to determine how you want your paint to be applied, and add an alpha to change the shape of the brush. Go up to Colour in the top taskbar and select FillObject. To set a neutral base for your model, choose a material you want to use, and a default colour from the toolbar on the left. There isn’t too much you need to learn before starting Polypainting, but it will require skill to paint great textures. This method is much more intuitive for artists compared to the reverse which is normally employed by other 3D software. The texture can then be unwrapped afterwards into a Traditional UV Texture. Polypaint is the process of adding a texture to your material by painting the colours on directly with a brush. You can adjust a material’s appearance by clicking Materials > Modifiers in the top taskbar and adjustig the sliders. Materials are added on a per-polygon basis, so you can paint different materials on the same mesh.ĭifferent materials have different properties – some are better suited to skin, machinery etc based on their specular, reflective settings etc. To ‘lock’ a mesh to a particular material, so that it doesn’t change every time you select a new one, or to apply a material to an individual subtool, set your brush mode to ‘MRgb’ or just ‘M’, choose your desired material, then choose Colour > FillObject from the top taskbar. Click on a material to apply it to your active tool and it’s subtools. Materials can be accessed by clicking on the materials button in the toolbar, and picking from the list. Materials are applied to objects to help define how they will be rendered beyond mere colour data – will they be shiny or reflective? Transparent etc.
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